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- WAD Review of SPIT.WAD
-
- By Cameron Newham. (cam@iinet.com.au)
-
- Copyright (c) Cameron B. Newham, 1994
-
- =====================================
-
- Title :SPIT.WAD ;)
- Author :Damon Casale
- Email Address :dc56+@andrew.cmu.edu
- Misc. Author Info :Comments requested...
-
- Description: A small complex near a volcano. There is also a
- canyon with a climbable mountain. This is my first
- public attempt at wad writing, so send me your
- comments. Too small? Too easy? Too hard? Lemme
- know! Thanks for your support...
-
- =====================================
-
- Having some time on my hands, here is another small review for this
- weekend.
-
- This level starts in a small room with a long dark corridor leading
- off. The author of this level had pointed out that some of the
- step textures had garbage on them - this was evident in the first room
- and is caused by having a step texture defined and offsetting it for
- the sidedef (in an attempt to get the upper texture correctly placed).
-
- Note for the author: You need to make the upper texture "unpegged" and
- have no Y offset for the sidedef - or, if you absolutely need to
- offset it, use a texture other than a "step" texture (which is a non-
- repeating texture and causes "pink gap" if not used correctly).
-
- I followed this corridor leaving a side door for later investigation
- and opened the door at the end. I battled a few denizens and then
- grabbed a chaingun. This caused a number of door to open in the large
- circular room I was in. I backed off and soon had the situation
- under control. I then went and explored finding the first major
- flaw in this WAD. One of the rooms I entered had a door which slid
- open to reveal some goodies. I entered this room and the door closed
- on me leaving me stranded, as it wouldn't open by pushing. Fortunately
- I had saved the game so repeated the procedure a little quicker the
- next time.
-
- Having found no other doors, I headed back to the first door I had
- passed in the corridor. Opening this revealed a dark room with
- some monsters in it. It was exceedingly hard to see anything!
- Luckily there weren't too many monsters (I was playing, as usual,
- on "Hurt me plenty" - this level has difficulty settings implemented).
- I once again blew these critters back to Hell and entered a lift
- that rose for ages and finally deposited me at the top of what looked
- like a canyon - or volcano as the author says it is.
-
- I had more monsters to contend with and lept into the thick of things -
- literally. This area had some nice creativity in the form of a river
- of lava flowing through it. Having retrieved the weapons from the
- recently deceased (maybe?) soldiers I rounded a corner to see a hill
- with a few imps and sargeants scurrying around. These soon fell
- to my trusty shotgun and I proceeded to scale the hill.
-
- I got to the top.....
-
- ....and....
-
- ....nothing! No end. No switch. What a disappointment!
-
-
- Overall I found this WAD too small and lacking in some obvious areas -
- like an end switch. There is promise here but this WAD is essentially
- an experiment on the part of the author. I don't recommend downloading
- it.
-
- On scales of 0 to 10.
-
- Layout: 5
- Textures: 7
- Difficulty: 5
- Level Logic: 7
- Funness 4
-
- On Cameron's overall scale of 0 to 10, Spit.wad scores a 5.6.
-
- spit.wad is available via ftp on ocf.unt.edu.
-
- - Cameron (cam@iinet.com.au).
-
- ==============================================
- Score meanings:
-
- All scores are 0 to 10.
-
- Layout: Badly layed out, floors/lifts don't work as expected, incorrect
- use of doors, etc. No atmosphere. --->
- Well layed out, vantage points well chosen, all lifts/doors/floors
- work as expected. Good atmosphere created.
- Textures: Incorrect/clashing/misaligned/missing textures everywhere --->
- All textures fit together well, are aligned and there is no HOM.
- Difficulty: Too easy/impossible to complete on any difficulty setting * --->
- Everything (health/ammo/weapons/monsters) is well balanced.
- Level Logic: Items provided and never used/needed items don't exist/keys
- cannot be found, too much doubling back required --->
- All items are found in logical order and are used, level flows
- smoothly.
- Funness: Wished I'd never spent time even downloading it, let alone
- playing it --->
- I had great fun playing it and will play it more than once.
-
- Overall score: 0 - 5: don't bother.
- 5 - 6: shows promise but not worth downloading.
- 6 - 7: if it was cleaned up it would be good.
- 7 - 8: good effort, worth downloading.
- 8 - 9: excellent.
- 9+ : like a unicorn.
-
- * difficulty score is also modified by how hard the author claims it is and
- whether this claim is supported on playing it.
-
-